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Rank 4 · Punk / Metal / Fusion / clear speed and kill chains

Ricochet Inferno Drummer

A fast farming candidate that retains Drummer's large Soul pool. Ricochet and No Tomorrow spread damage and Crowd Ignite through packs, while Heavy Hands improves the underlying Power scaling. Infinite Setlist two-piece helps alternate spenders and keep the screen under pressure.

Spend exactly 69 class points

BranchHard-point allocationTotal
MetalHeavy Hands 20; Encore Slam 1; Stagebreaker Wave 1; Thunder Fill 1; Arena Breaker 124
FusionPocket Control 20; Triplet Rush 1; Cyclone Solo 1; Polyrhythm 1; Groove Cascade 124
PunkFast & Loose 1; Ricochet Stick 17; Stick Storm 1; Crowd Ignite 1; No Tomorrow 121

With +37 All Skills and 12 Metal / 8 Fusion / 13 Punk stones: Heavy Hands 117, Pocket Control 97 and Ricochet Stick 119. Pocket's rank component is 10.7 times Soul and Defense, with 50% capped dodge.

Bindings and combat loop

Assignable non-ultimates: Ricochet Stick, Stagebreaker Wave and Cyclone Solo. Ultimates: No Tomorrow, Groove Cascade and Arena Breaker. Keep melee and Groove Slam in the rotation for Fusion charges and Metal support.

  1. Gather the first cluster, use melee for charges, then establish Cyclone and Groove Cascade. Fire Ricochet through the densest connected group.
  2. Alternate different non-ultimate abilities to reduce the other abilities' remaining cooldowns. Use the second available cast when its damage will land usefully.
  3. Activate No Tomorrow and move along the edge of the pack. Sustain comes from continued contacts and leech, while ignited deaths feed further clearing.
  4. Use Arena Breaker when kills slow down or bosses accumulate. Maintain Hollow Hall's Song-aura orbitals and the borrowed Split-Time cast rhythm.

What limits it

Eight ricochet sticks and twelve bounces are ceilings, not counts that scale indefinitely with +skills. Stick Storm Soul Steal caps at 25%. Crowd Ignite explosions need deaths, so this profile loses some relative strength when late bosses outlive the surrounding pack. It does not have the Infinite Setlist three-piece ultimate effect.

Equipment and Acclivity plan

Manager for this build's damage support and farming. Use Legacy column 4.

SlotEquipped itemOne successful craft
InstrumentComet Splinter Sticks6 × Metal
OffhandHollow Hall Tambour4 × Metal
HeadCrown of the Midnight Console2 × Metal, 2 × Fusion
BodyMarching Harness of the Endless Parade6 × Fusion
LegsBackline Railpants4 × Punk
GlovesBorrowed-Time Pulse Wraps4 × Punk
BootsDouble Kick Legs of the Machine God4 × Punk
BeltRevolving Setlist ChainInfuse (see borrowed effects)
NecklacePendant of Royal Albert's HallInfuse (see borrowed effects)
Accessory 1Seventh Encore BandInfuse (see borrowed effects)
Accessory 2Cinder Crowd SignetInfuse (see borrowed effects)
CDPlatinum Album of Yesteryear1 × Punk

Two borrowed effects on each infused item

Host slotEffect 1Effect 2
BeltDeath Metal Skull CollectorSplit-Time Shaker
NecklaceDiamond Studded Gloves of the KingIron Parish War Snare
Accessory 1Tape Splice GripsArcwright Fingercaps
Accessory 2Saint Voltage LocketCathedral Reverb Charm

Maintain Infinite Setlist two-piece through gloves and belt. Keep the Album in the CD slot. With Time Signature 20, the gloves' affinity reduces the second-cast cooldown penalty from +50% to +20%; alternating a different ability reduces the remaining cooldown of the others by 25%. The three-piece bonus is absent.

All +All Skills totals and effective ranks are for this exact equipment list. Borrowing a relic's mechanic does not add its All Skills, weapon damage, Soul, cooldown or other stat lines. Infusion outcomes are random; this is the target result, not a deterministic recipe.

Manager: gear and ability rolls

The build's purpose is rapid connected kills and efficient Fame farming; Manager supplies promotion bonuses and extra damage while your Drummer supplies its own main defensive pool. Use the offensive six-ability package below for farm runs, then make the stated freeze swap for a harder push.

On every item, target these common rolled lines: Promotion Power +32%; Manager Cooldown Reduction +32%; Soul Stolen per Hit +5%.

Slot / itemNative abilityAdditional perfect roll(s)
Road Case
Relic Tablet of the Stage Office
Cyclone Solo EchoFame +32%; Fortune +32%
Spotlight Rig
Relic Laser Pointer of the Stage Office
Groove Cascade EchoElemental Vulnerability +34%
Stagewear
Relic Trenchcoat of the Stage Office
No Tomorrow EchoSoul +40
Headgear
Relic Executive Shades of the Stage Office
Center Stage BorrowedHype Wave Size +34%
Credentials
Relic Press Pass of the Stage Office
OverDrive Mode BorrowedPromotion Duration +34%
Signal Charm
Relic Limo Key of the Stage Office
Loop Station BorrowedRecord Deal Bleed +34%; Disc Count +5

Pull a connected pack, alternate your spenders and fire Ricochet through it. Cyclone helps maintain density; Cascade, No Tomorrow and Loop add independent contacts as you move along the edge. The player's own Ignite applications and deaths drive the build's kill chain; the follower echo is not a copy of that skill tree.

For high-wave pushes, replace No Tomorrow with Arena Breaker Echo for freeze and +50 temporary follower Defense. If control is already plentiful, retain No Tomorrow for farming.

Acclivity on your character’s gear

  • Belt: Skull Collector + Split-Time: retain three ultimates and timed cast echoes while preserving Infinite Setlist two-piece.
  • Necklace: Diamond + Iron Parish: add current-Soul discharge and the War Snare's melee/metal support while wielding Comet.
  • Accessory 1: Tape Splice + Arcwright: your own statuses prime detonations; sustained hit/crit cadence builds Conduct and its cast fork.
  • Accessory 2: Saint Voltage + Cathedral: turn crits into Halo riders and bank spender hits for the next release.