Woodshed 2000 reference
Follower rules and exact ability effects
A native follower “Borrowed” ability is not an Acclivity Remix. Acclivity explicitly rejects follower gear. Each follower relic generates one native ability from an eight-ability pool; six equipped relics can therefore provide six different active abilities. All three archetypes can roll all eight, including Drummer-named echoes. Duplicate IDs are suppressed. There is no player relic infusion or branch-stone plan for follower slots.
Native ability pool
| Native ability | Base timer | What it supplies |
|---|---|---|
| No Tomorrow Echo | 1.6 s | 140-radius damage pulse; applies 4-second Bleed. This is not your player No Tomorrow/Ignite engine. |
| Cyclone Solo Echo | 2.5 s | 135-radius pulse; pulls susceptible targets and slows them 45% for 1.2 seconds. |
| Groove Cascade Echo | 2.4 s | Primary hit with 0.6-second stun; chains to up to three more targets, at 70%, 50% and 30% of base hit damage. |
| Arena Breaker Echo | 7.6 s | 165-radius damage pulse and 2-second Freeze; +50 flat follower Defense for 4 seconds. No player maximum-HP crater. |
| Center Stage Borrowed | 1.6 s | 145-radius pulse; 40% Slow and 15% Center Stage vulnerability for 1 second. |
| OverDrive Mode Borrowed | 6.0 s | 160-radius pulse; 10% Overdriven vulnerability for 2.5 seconds. Equipping this also gives Bouncer +20% attack speed. |
| Loop Station Borrowed | 0.7 s | Up to three independent echo hits on valid nearby targets. Does not mirror your skill ranks, Album or player casts. |
| Stage Takeover Borrowed | 2.4 s | Charms a non-boss for 8 seconds, up to two at once; includes an independent strike. No boss charm. |
These are fixed contract timers, subject to combat, range and target availability. Follower cooldown-recovery rolls do not reduce them. The damage base uses follower melee damage plus 15% of your average weapon damage; each echo then applies its own multiplier and floor. Your +skills and socket ranks do not turn the echo into the corresponding player ability.
Center Stage and Overdriven can overlap the same status from your own CD/Album. A repeated status keeps the greater magnitude and refreshes duration; the same type does not add its percentage again. Immune enemies can reject control/debuffs.
Follower attacks use clone-style damage with player relic recursion suppressed. Their status applications also do not run the player-status notification path that feeds Tape Splice. Your own hits and statuses must run your player proc engine.
Perfect follower gear: fixed bonuses
Add these fixed implicit values to the explicit roll maxima on each build’s follower page.
| Slot | Manager: Stage Office | Bouncer: Pit Guard |
|---|---|---|
| Road Case | Tablet: Fame +28%; Fortune +28% | Melee Damage +30; Crowd Shove Duration +46% |
| Spotlight Rig | Laser Pointer: Elemental Vulnerability +32%; Hype Threat +30% | Cleave Range +44; Crowd Shove Strength +36 |
| Stagewear | Trenchcoat: Soul +60; Defense +26 | Soul +70; Defense +26 |
| Headgear | Executive Shades: Hype Wave Damage +32%; Hype Wave Size +30% | Amp You Up +28%; Defense +28 |
| Credentials | Press Pass: Promotion Power +34%; Promotion Duration +32% | Aggro Strength +34%; Ability Recovery +28% |
| Signal Charm | Limo Key: Record Deal Duration +34%; Disc Count +4 | Attack Speed +32%; Ability Recovery +26% |
Some item labels use % where the current follower calculator consumes a flat value (Manager Hype Wave Damage/Size, Record Deal Bleed are examples). The table preserves item-facing labels; do not multiply all follower damage or range by those labels.
Manager: what the complete kit achieves
Six perfect Promotion rolls plus Press Pass give +226% Promotion Power, a 3.26 multiplier. The live aura supplies +32.6 percentage points of player Ability Damage, plus +228.2% Fame and Fortune aura bonuses before other reward rules — Ability Damage joins the existing additive stat, it is not 32.6% more final damage. Record Deal applies an 81% Elemental Vulnerability status for 5 seconds on qualifying hits (15 base + 32 implicit + 34 rolled); do not multiply the entire build's DPS by 1.81. The Limo Key reaches 17 discs per burst and 6.03 seconds of active duration, with a 64-active-disc limit.
Bouncer: what the complete kit achieves
Amp You Up reaches 85% (25 base + 28 implicit + 32 rolled). During its 6-second buff, the runtime multiplies player Defense by 1.85 and adds 0.85 to Derived Power Bonus — not 85% more final skill damage. The 54% Ability Recovery gives a nominal 9.2-second Amp cooldown. OverDrive plus Signal Charm gives +86% attack speed. The larger frontline has a tradeoff: Crowd Surge can push enemies away from your chosen damage area — aim after the shove and use a corridor.
At level 2000 with 20 hard Crew Resilience
At level 2000 with 20 hard Crew Resilience (+50% follower Soul/Defense/damage): the exact six-slot kits give Manager 108,996 maximum Soul and 42 Defense; Bouncer 226,936.5 maximum Soul and 90 Defense before temporary buffs. Manager restores 38% and Bouncer 35% of maximum Soul per qualifying follower hit — this is not a percentage of damage dealt. Crew Resilience also gives +10% player Defense while the live follower is within 240 range (a Defense-stat multiplier, not 10% damage reduction).
Follower progression: acquisition path
Guaranteed follower relic crafting costs 2 Relic Vials + 40 Parts and produces a random-slot relic for that archetype. Ordinary follower crafting has only a 3% relic chance. Each generated relic's native ability has a 1-in-8 chance; you cannot select the ability through Acclivity — craft replacement items to change it. Salvage an unwanted relic for one Relic Vial.