Donate
Download (Windows)Latest Version: CygnalARPGSetup_v0.5.5.2.exe

Rank 3 · Punk / lightning basics / Closed Feedback Circuit

Closed Feedback Tube Guitarist

This build converts continuous Sustain Beam and Tube hits into sustained lightning pressure while a three-jack grid controls the fighting area. It gives up some All Skills and sockets for Closed Feedback Circuit three-piece and Deferred Damage Union two-piece. Its stationary damage profile suits a contained wave better than scattered enemies.

Spend exactly 69 class points

BranchHard-point allocationTotal
MetalHeavy Gauge 1; Faultline Riff 1; Downstroke Barrage 1; Dissonant Collapse 1; Wall of Death 15
FusionPerfect Pitch 20; Heaven's Circuit 1; Legato Rush 1; Harmonic Convergence 1; Prismatic Cadenza 124
PunkHotwired 1; Feedback Split 20; Stage Ghost 1; Feedback Loop 17; Anarchy Broadcast 140

With +32 All Skills and 29 Punk stones: Feedback Split 197, Feedback Loop 194, Hotwired 178 and Perfect Pitch 52. Grid affinities reach their own caps; additional ranks do not push those caps further.

Bindings and combat loop

Assignable non-ultimates: Use Heaven's Circuit, Downstroke Barrage and Stage Ghost to spend Groove and establish Output Jacks. Ultimates: Prismatic Cadenza, Anarchy Broadcast and Wall of Death. Sustain Beam is the sustained attack engine.

  1. Use Groove-spending non-ultimate abilities at useful impact locations to form three Output Jacks around the pack. A fourth replaces the oldest.
  2. Pick Rake to activate Dead Channel, then channel through the group. Tube pulses count as lightning basic attacks and can trigger eligible basic-hit systems.
  3. Use Heaven's Circuit to keep targets in the energized area. Refresh jacks before the network expires; move with Stage Ghost if the perimeter collapses.
  4. Use Anarchy and Cadenza for the dangerous part of the wave. Return to channeling promptly, rebuilding beam protection after interruptions.

What limits it

High-Gain routing has a global 0.15-second trigger interval, roughly 6.67 triggers/second; it is not independently unlimited for each enemy. Jack discharge deduplicates targets, so three jacks do not guarantee three hits on one boss per trigger. Tube has its own 0.12-second minimum pulse interval. Grid growth resets when a target leaves.

Equipment and Acclivity plan

Manager for this build's damage support and farming. Use Legacy column 3.

SlotEquipped itemOne successful craft
InstrumentWidowmaker Cabinet6 × Punk
OffhandE-Bow of Endless Sustain4 × Punk
HeadPatch-Bay MonitorsInfuse (see borrowed effects)
BodyUnion Arbitration Tourcoat6 × Punk
LegsBackline Railpants4 × Punk
GlovesSignal Routing Gloves4 × Punk
BootsVenue Phantom Soles4 × Punk
BeltRed-Ledger Utility BeltInfuse (see borrowed effects)
NecklaceClosed-Loop Signal ChainInfuse (see borrowed effects)
Accessory 1Dead Channel SwitchInfuse (see borrowed effects)
Accessory 2Seventh Encore BandInfuse (see borrowed effects)
CDPlatinum Album of Yesteryear1 × Punk

Two borrowed effects on each infused item

Host slotEffect 1Effect 2
HeadThe Last Working TubePendant of Royal Albert's Hall
BeltDeath Metal Skull CollectorBootleg Signal Splitter
NecklaceCrown of the Midnight ConsoleDiamond Studded Gloves of the King
Accessory 1Tape Splice GripsSaint Voltage Locket
Accessory 2Marching Harness of the Endless ParadeCathedral Reverb Charm

Maintain Closed Feedback Circuit three-piece plus Deferred Damage Union two-piece. The head gives up four sockets to borrow Tube and Royal Albert. Bootleg adds the bounded secondary beam fork. Set affinities cap at +80% grid damage, +6 seconds jack duration and +200 percentage points routed lightning (300% total bonus).

All +All Skills totals and effective ranks are for this exact equipment list. Borrowing a relic's mechanic does not add its All Skills, weapon damage, Soul, cooldown or other stat lines. Infusion outcomes are random; this is the target result, not a deterministic recipe.

Manager: gear and ability rolls

Continuous support and elemental vulnerability complement lightning pressure, while Cyclone, Cascade and Arena help keep enemies inside the three-jack grid. This choice avoids relying on Bouncer's outward Crowd Surge during a build that loses grid growth when targets leave.

On every item, target these common rolled lines: Promotion Power +32%; Manager Cooldown Reduction +32%; Soul Stolen per Hit +5%.

Slot / itemNative abilityAdditional perfect roll(s)
Road Case
Relic Tablet of the Stage Office
Cyclone Solo EchoFame +32%; Fortune +32%
Spotlight Rig
Relic Laser Pointer of the Stage Office
Groove Cascade EchoElemental Vulnerability +34%
Stagewear
Relic Trenchcoat of the Stage Office
Arena Breaker EchoSoul +40
Headgear
Relic Executive Shades of the Stage Office
Center Stage BorrowedHype Wave Size +34%
Credentials
Relic Press Pass of the Stage Office
OverDrive Mode BorrowedPromotion Duration +34%
Signal Charm
Relic Limo Key of the Stage Office
Loop Station BorrowedRecord Deal Bleed +34%; Disc Count +5

Place all three jacks first, then channel through their interior. Let Cyclone pull susceptible targets inward and use Cascade/Arena to delay escapes. Avoid chasing a straggler far enough to abandon the network or follower. The follower does not create your Output Jacks or generate your routed basic-hit procs.

Keep this control package for the grid. If the opening remains unsafe, replace Loop with Stage Takeover, then check whether charmed targets and changing target positions reduce your practical clear rate.

Acclivity on your character’s gear

  • Head: Tube + Royal Albert: retain lightning basic pulses and stacked Song-aura functionality without breaking Closed Feedback Circuit three-piece.
  • Belt: Skull Collector + Bootleg: keep all three ultimates and the bounded secondary Sustain Beam fork while retaining Union two-piece.
  • Necklace: Crown + Diamond: keep crit-driven control zones and current-Soul discharge while wearing the set necklace.
  • Accessory 1: Tape Splice + Saint Voltage: turn your own status/critical cadence into detonations and lightning riders.
  • Accessory 2: Harness + Cathedral: sustain Song auras and store spender damage; your subsequent basics or ultimate release Memory.