Legacy · opposes elemental
Groove
Resource mastery, Groove generation, Soul efficiency, and sustained combat.
Branch nodes
Rhythm Section
+1.25% Groove gain per rank.
Max rank 20
Soul Riff
+1% Soul regeneration per rank.
Max rank 20 · requires groove_rhythm_section
Bass Drop
Groove Slam abilities generate +1.5 Groove per rank on hit.
Max rank 20 · requires groove_rhythm_section
Time Signature
Skill cooldowns reduced 0.75% per rank.
Max rank 20 · requires groove_soul_riff
Sustain Pedal
Skills that cost Groove return 2%+0.25%/rank as Soul on cast.
Max rank 20 · requires groove_bass_drop
Breakdown
When below 30% Soul, gain +2% damage and +3% Groove generation per rank.
Max rank 20 · requires groove_time_sig
Jam Session
Every 10th/8th/6th skill cast triggers a free bonus cast of your strongest learned skill.
Max rank 3 · requires groove_sustain
Flow State
After casting 3 skills in 4s, enter Flow State: +20% all stats for 6s. +0.25s per rank.
Max rank 20 · requires groove_infinite_set, groove_power_ballad
TempoInfinite pool
+0.3% cooldown reduction per rank (diminishing).
Max rank ∞ (diminishing) · requires groove_flow_state
SetlistInfinite pool
+0.3% Groove gain per rank (diminishing).
Max rank ∞ (diminishing) · requires groove_flow_state
Keystone choice
Choose only 1
These mutually exclusive keystones define the branch direction. You can invest in only one keystone from this row.
Infinite SetKeystone
KEYSTONE: Skills cost 30% less Groove. Max Groove reduced by 25%.
Max rank 1 · requires groove_breakdown, groove_jam_session · exclusive with groove_power_ballad
Power BalladKeystone
KEYSTONE: Max Groove +50%. At full Groove, skills deal +40% damage but cost double.
Max rank 1 · requires groove_breakdown, groove_jam_session · exclusive with groove_infinite_set