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Woodshed 2000 reference

Evidence, alternatives and confidence

The shortlist rewards damage that scales through high effective ranks, density, repeated contacts and strong survival layers. It includes all-relic mechanics, a lightning basic-attack set, a defensive set and a cooldown set, rather than assuming one gear archetype wins every slot.

Alternatives considered

AlternativeWhy it is not the default recommendation
Infinite Setlist three-pieceRequires The Infinite EP in the Album slot. Losing +10 Legacy and up to three extra branches breaks this six-tree defensive plan. It is a separate build, not a free ultimate bonus on these loadouts.
Faultline CoutureDirectional crit sectors can deny crits outside the sector. At level 2000 with already-high effective crit chance, that restriction is costly for broad wave coverage.
Pit Crew RegaliaCharm and disruption help normal packs but do not solve boss immunity or sustained boss damage. Useful control alternative rather than the strongest all-purpose damage ceiling.
Backstage / Black Box / safety-oriented setsPositioning, quarantine or conditional mitigation can help specific threats, but their slot costs compete with the Album-driven class scaling and the chosen offense/survival effects.
Pure single-branch leveling buildsEasy to assemble, but at perfect gear one hard point in other branches unlocks large All Skills benefits and multiple complementary ultimates.

What was checked

The source audit followed character progression, skill damage, incoming damage, relic eligibility and runtime effects, set behavior, Acclivity, loot rolls, venue unlocks, Woodshed configuration, follower generation and minigame rewards. A separate allocation check verified five totals of 69 class points and 1,930 Legacy points, hard-rank caps, prerequisite paths, one keystone per branch, unique listed relic effects and socket totals. The Armor breakpoint was calculated from the diminishing formula.

What remains uncertain

No automated combat simulation, live level-2000 encounter benchmark or exhaustive search over every crafted affix permutation was performed. The rank order and marginal stone/pool choices are recommendations from source mechanics, while the quoted caps, costs, point budgets and drop rules are source facts. A precise “most DPS” or “highest survival probability” answer requires standardized runs on the actual game build.

Source map

Primary evidence: the current repository code, pinned to the inspected commit.

RefTopicFiles
S01Points, class tree, effective ranks and FameCharacterProgression.cs
S02Legacy requirements, scalar formulas, caps and replay behaviorLegacySkillTree.cs, LegacyEffectRuntime.cs, LegacySkillReplayRuntime.cs
S03Named relic stats, eligibility and active effectsRelicCatalog.cs, RelicEffectSystem.cs, RelicCloneSystem.cs
S04Guitarist abilities, beam, Cadenza and TubeGuitaristCombatMath.cs, GuitaristCombatSystem.cs, GuitaristSkillSystem.cs
S05Drummer abilities, caps and damage processingPlayerSkills.cs, PlayerSkillSystem.cs
S06Set item rolls, affinities and runtime restrictionsSetItemCatalog.cs, SetItemRuntime.cs
S07Remix probabilities, sockets and borrowed effectsAcclivitySystem.cs
S08Special drops, normal drops, materials and FameLootSystems.cs
S09Woodshed enemy/boss counts and wave behaviorWoodshedWaveConfig.cs, WoodshedWaveSystem.cs
S10Amp health and damage multipliersAmpLevelScaling.cs
S11Poker rules, reward multipliers and payout limitsHideoutCardGame.cs, HideoutCardGameSystem.cs
S12Pinball score, jackpots, timed rewards and shardsPinballGame.cs, PinballGameSystem.cs
S13Crafting, raffle, follower item generation and salvageWorkbenchSystem.cs, ItemDatabase.cs
S14Follower scaling, abilities and support runtimeFollowerStatCalculator.cs, FollowerSystems.cs, FollowerSystem.cs
S15Venue gates, Sir Don progression and minigame unlocksVenueProgression.cs, StudioNpcSystem.cs
S16Equipment and combat integrationEquipmentSystem.cs, CombatResolver.cs, CdActivationSystem.cs

Inspected main: 4d188cf1a0e1e0a712cb2f9249fd8dfddf6f0b10. Snapshot: 12 September 2026; main rechecked 13 September 2026. Follower revision: 13 September 2026.

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