Donate
Download (Windows)Latest Version: CygnalARPGSetup_v0.5.5.2.exe

Woodshed 2000 reference

Venues, Woodshed and Amp selection

Choose the activity that produces the desired reward fastest.

TargetRecommended routeReason
First Album / named relics / setsBackyard Party boss loop at a fast Amp; compare against your fastest other venueThree bosses give multiple independent special rolls. Minimize travel, reports and reset overhead.
Rare materialsMidnight Rave, or Backyard if much fasterMidnight boss guarantees two distinct rare material types; Backyard's final boss yields 1–2 types.
Fame and ordinary lootFast dense Woodshed waves once sustainable; City Streets as an earlier comparisonWoodshed reaches 200 base enemies/wave by wave 14, with high elite/champion chances.
Album while already farming WoodshedContinue efficient waves 50+Only Woodshed bosses at wave 50+ can drop Album. Do not pay the entire ramp solely because the wave number looks prestigious.
Personal push recordHighest tier you can sustain with the completed buildChallenge and loot quality are separate from optimal progression speed.

Amp scaling

AmpEnemy SoulEnemy damageNon-boss relic/set chance each
10.20%
32.25×1.8×0.30%
55.4×3.4×0.40%
713×6.5×0.50%
820×0.50%
930.5×12.5×0.50%
1046.5×17.5×0.50%
1193×35×0.50%

Amp 7 is a special-drop probability breakpoint, not an automatic best farming tier — its ordinary-enemy relic/set chance is 2.5 times Amp 1, but Soul is 13 times higher. If kills/minute falls below 40% of your Amp 1 rate, Amp 7 loses for that component of special farming. Above Amp 7, those non-boss chances do not improve. Amp 11 doubles enemy Soul and damage compared with Amp 10.

Special loot: the exact farming logic

Eligible killNormal relic rollSet rollAlbum roll
Venue boss50%50% at level 70+5% at level 70+
Woodshed boss10%10% at level 70+1% at level 70+ and wave 50+
Non-boss, Amp 10.20%0.20% at level 70+None
Non-boss, Amp 7–110.50%0.50% at level 70+None

Three eligible Backyard bosses give 0.15 expected Albums per clear and a 1 − 0.95³ = 14.26% chance of at least one, plus an expected 1.5 ordinary relics and 1.5 set items per clear at level 70+. Woodshed bosses appear every wave from wave 15, with the count increasing each five-wave bracket (8 at 50–54, 10 at 60+). At wave 50, eight eligible bosses give 0.08 expected Albums (7.73% chance of at least one); at 60+, ten give 0.10 expected Albums (9.56%). For an unfinished build starting fresh, fast venue bosses are the sensible Album route; once already farming late waves quickly, Woodshed can win through density and continuity.

Poker

Entry: 1 chip: 260 Parts + 60 Fabric + 50 Wood

Strong successful payouts early in the daily payout window; tickets, shards and bonus cards.

A run has 10 rounds, an 8-card hand, 3 plays and 2 discards per round. The daily full-payout limit depends on run mode: three runs for Encore or two for One-Take; later runs pay 60% or 50% respectively. One-Take characters also get a 1.15 ticket multiplier. Acclivity Shards equal max(1, floor(final tickets / 45)); a branch-stone roll starts at 15% and reaches 45% at 220 tickets.

Pinball

Entry: 1 token: 200 Parts + 50 Metal + 10 Amp Components

Repeatable shard conversion, branch stones, jackpot and timed bonuses.

A token buys three balls. Score-derived tickets are floor(score / 1,000), bounded from 1 to 25; bank/jackpot/sweep bonuses contribute to a 35-ticket cap on the base result, with timed bonus tickets additional on top. Shards equal max(1, floor(total tickets / 20)); branch-stone chance is 12% + 8 points per jackpot hit, capped at 60% after six jackpots.

At the same 200-ticket result, pinball awards 10 shards and poker awards 4 — a payout conversion comparison, not proof pinball earns 2.5× as many shards per hour: game length, success, timed bonuses and entry materials differ.

Materials, raffle and upgrade order

MaterialReliable routesUse it for
Acclivity ShardsPoker/pinball payout rules; suitable bonus rewardsRemix spare endgame hosts; prioritize useful sockets or a missing core effect.
Metal / Fusion / Punk stonesPoker stone rolls; pinball jackpot-enhanced rolls and timed material rewardsFill the specified branch sockets; save perfect +5 stones for final items.
Relic VialsSalvage unwanted relics; rare boss materials; minigame bonusesGuaranteed follower relic crafts: 2 Vials + 40 Parts each.
Pure Rhythm EssenceRare boss materials and minigame bonusesPremium raffle and other recipes once the build's essentials are funded.
Spark of InspirationRare boss-material pool, notably Midnight Rave / final Backyard bossKeep for recipes that explicitly need it; pinball timed material drops do not include it.

Unwanted relics return a Relic Vial, including failed follower relic crafts. Ordinary items supply basic materials: instruments help Wood, armor helps Fabric, accessories/necklaces help Metal and CDs help Wire. Keep a working copy of each required relic/set piece and salvage the surplus.

Standard raffle costs 10 tickets; premium costs 25 tickets plus 2 Pure Rhythm Essence. Premium has a 5% normal-pool relic roll; it cannot roll the boss-exclusive Album and its set weighting is zero, so it is not the route to named sets — spend here to improve weak slots, not to chase an Album absent from the pool.

  1. Correct weapon and useful core relic effects.
  2. Album with enough additional trees.
  3. A working six-item follower kit with distinct abilities.
  4. Shared mitigation and sustain.
  5. High-capacity sockets and useful branch stones.
  6. Missing borrowed mechanics.
  7. Perfect Album/All Skills rolls, +5 stones and ideal double infusions.
  8. Compare exceptional Epic/fused replacements against the completed reference.
← Back to ranking